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Jan Huybrechs
Jan Huybrechs
3D Scanning Specialist
Los Angeles, United States

Summary

With over 20 years of experience in 3D scanning, photogrammetry and volumetric capture, I’ve contributed to projects across AAA and indie video games, film & TV visual effects, cultural heritage preservation, reverse engineering, and fine art.

Over the years, I’ve:

Built and deployed custom photogrammetry systems tailored to the demanding needs of games and VFX pipelines.

Delivered 3D scanning services for characters, props, environments, and assets that bring digital worlds to life.

Supervised and managed teams of artists, engineers and programmers — guiding the processing and optimization of 3D scanned assets while directing the fine-tuning and customization of hardware, software, and workflows to meet the continuously advancing requirements of clients.

Partnered with smaller vfx studios and independent game developers, making high-end 3D scanning and photogrammetry services accessible to teams who might not otherwise have had the resources.

Applied 3D scanning expertise to cultural heritage preservation, helping capture, safeguard, and share artifacts and sites for future generations.

My career blends technical innovation, creative problem-solving, and leadership. I thrive at the intersection of technology and artistry, helping teams achieve accuracy, realism, and efficiency in their workflows.

Today, I continue to explore how 3D capture technologies are shaping the future of games, film, and beyond.

Skills

3D Modeling3D PrintingPhotographyRetopology3D ScanningHDRI PhotographyPhotogrammetrySubstance PainterLIDARLaser scanning

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
PTGui
PTGui
R3DS Wrap
R3DS Wrap
MeshLab
MeshLab
Adobe Lightroom
Adobe Lightroom
Cura
Cura
RealityScan
RealityScan
Scene
Scene
Metashape
Metashape
GOM Inspect
GOM Inspect
Creaform VX Elements
Creaform VX Elements
Substabce Painter
Substabce Painter