I created this asset for a VR simulator. The low resolution model, seen here in the renders, is approximately 80,000 polygons whereas the high res one is closer to 640,000. PBR materials were created in Substance Painter and based on the actual physical asset. I used photography to get all the decals after I disassembled the machine to get clear angles. I skipped or simplified some details as they were not crucial to the final use of the asset and also to save some time.