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Webley MarkIV .30 for Independent Game: Days of War

I did a number of WW2 weapon scans for Days of War, an independent war game created by Driven Arts. A weapons specialist came into my studio with his antiques and I did laser scans of all of them. Since these were all original and functional pieces I wasn't allowed to treat the surfaces with anything such as powder, so the scan itself is rather rough as you can see in the image. However, using the additional reference photography I was able to model a fairly precise rendition of the pistol. Secondly I created a low res and game ready asset around this high poly mesh and used it to bake normal maps. All PBB texture maps were created in Substance Painter though I was fairly new at it at the time.

Real-time model with PBR materials (Eevee renderer)

Real-time model with PBR materials (Eevee renderer)

High resolution model created from the 3d scan

High resolution model created from the 3d scan

High resolution model created from the 3d scan

High resolution model created from the 3d scan

Original scan data

Original scan data

Reference image of the actual pistol

Reference image of the actual pistol

Real-time viewer

Texture coordinates

Texture coordinates

4K Texture Maps

4K Texture Maps